東京工芸大学 芸術学部フェスタ2020 電子図録

54 Department of Game IMAGIRE Takashi / Department of Game HARA Hironori Hironori Hara In 2007, He became a Research Associate of Department of Animation, Game Course. He teaches programming, mathematics and physics in class. He has been interested in electric circuit and motor since childhood. He made various funny gadget, and he broke them. In the laboratory, based on these experience, He teaches how to make game controllers using sensors and how to make controllers with feedback. Takashi Imagire : He assumed his current position in 2016 after gaining programmer experience at TAMSOFT CORPORATION, NAMCO LIMITED (NAMCO BANDAI Games Inc.), GREE, Inc., and SEGA Co., Ltd. (SEGA Games Co., Ltd.). He received a doctor’s degree in science from the University of Tokyo. Specializes in computer graphics and game engineering. He continues to research for expanding digital game technologies. His representative book is DirectX 9 shader programming book, and he supervised to translate the real-time rendering 4th edition in Japanese. Dithering is a well-known method of color reduction in computer graphics. This time, I tried an experiment using a 3D printer to be able to feel dithering with your hands. It was made three-dimensional with brightness as the third axis, and materialized by accumulating the output of a single-color 3D printer. For methods of dithering, I used average dithering, ordered dithering with a Bayer matrix, and error-diffusion dithering. I would like you to experience the concept of color reduction, which originally should exist in two dimensions, from different directions. Touchable Dithering the 2020 Faculty of Arts Festival FESTA-03 Artwork

RkJQdWJsaXNoZXIy NDU4ODgz