東京工芸大学芸術学部フェスタ2021電子図録

86 Department of Game KANAKUBO Tetsuya These digital puppets are modified in real time through classical methods of computer graphics, such as circular arcs, incurves, and noise functions. Responding to a game controller command, the puppets of fish are modeled and animated in real time. Recently, procedural generation has become a trend in the field of digital game development. This historicizes procedures done on the computer and modifies or alters parts of them so that variations and complex graphical expressions with physical movements are created efficiently. However, the fundamental ideas are the same as how these digital puppets function. From that perspective, visual expression on computers has, in a way, been procedural since its conception. In game development, it is interesting that, although environments with more advanced technology support the instant and intuitive visual ization of the artists’ ideas, procedural methods are in vogue. Digital puppet operated by game control ler In 1991 he joined Namco (Bandai Namco Entertainment). He worked as an artist on CG movie production, and when 3DCG game development became mainstream he entered the animation-related field of video game development. Since 2006 he has been involved in the development and support of animation production and MOCAP studio organization, where he has worked on the company’s own titles, including the Tekken and Idol Master series, as well as other companies’game title development. He has also worked on animation production, real-time character performances at live events, and vTuber streaming as part of the MOCAP crew. Since 2021 he has worked in the design area of the Department of Games in Tokyo Polytechnic University’s Faculty of Arts. the 2021 Faculty of Arts Festival FESTA-16 Artwork

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