東京工芸大学芸術学部フェスタ2021電子図録

90 A 360 degree image using a VR headset can provide a higher sense of presence than a usual image, such as a television or movie. On the other hand, since all the information of 360 degrees can be displayed corresponding to the position of the head of the viewer, it is said that the viewer is confused in a 360 degree image with multiple cuts. In this study, we examined what kind of viewing behavior viewers who watch 360 degree images actually tend to take from their gaze data. In the experiment, subjects wearing a VR headset (Vive PRO EYE: HTC) watched a 360 degree video (1 minute 48 second) created with 3DCG software six times. The eye tracking software (Tobii Pro) was used to display 360 degree images and to collect and analyze gaze data. Six experimental conditions were created by combining the presented image (multiple cut, close-up, bird's-eye view) and factors of observation posture (Standing posture and sitting posture). The result of the experiment was indicated that the line of sight in the 360 degree image observation was directed to the speaker. NATE Hisaki is a professor at the Department of Imaging Art, Faculty of Art, Tokyo Polytechnic University. He received Ph.D. from Osaka University in 2001. His research interests include three-dimensional perception, visual fatigue and characteristics on visual perception in observing 360 degree images. He has been a chair of technical group on Artistic Image Technology of Institute of Image Information and Television Engineers (ITE) and an editor of the Journal of the Society for Art and Science. He is a member of ITE, JPA,JASIAS, Society for Art and Science. FESTA-18 Poster session Department of Imaging Art NATE Hisaki Gaze analysis in observing 360 images Image used in the experiment (equirectangular). Actually, subjects wearing the VR headset viewed images like fig.4, fig.5 and fig.6. the 2021 Faculty of Arts Festival

RkJQdWJsaXNoZXIy NDU4ODgz